Have you given any thoughts to making a Linux version ?
A downloadable game for Windows
【Game Name】Echo - Our Voice
【Game Engine】RPG Maker XP
【Game Control】Keyboard only
【Language】English, Traditional Chinese, Simplified Chinese, Japanese
【Average gameplay time】2 to 3 hours
【Developing time】from 2009 to 2018 (On going)
【Develope team】Nobody Studio
- Original opening movie
- Original soundtrack
- Skill tree system - 50+ skills for you to choose
- Growth system - enhance your characters’ abilities base on what you do in every boss fights
- 10+ Puzzles and little games
- Configurable hotkeys
- Different game difficulty for different players
Feel free to give any comment or feedback,
and follow our fan page to get new updates in time.
|Published||Nov 04, 2017|
|Made with||RPG Maker|
|Tags||16-bit, 2D, 8-Bit, Action-Adventure, Action RPG, Fantasy, Magic, Pixel Art, Retro, RPG Maker|
|Average session||About a half-hour|
|Accessibility||Configurable controls, Interactive tutorial|
|Links||Steam, Homepage, Community, Twitter|
Click download now to get access to the following files:
- Thank you!(Kickstarter)15 days ago
- Funding duration last 3 Days!19 days ago
- Mac & Linux. More details of Master's Edition.22 days ago
- Thank you! We achieved the first goal!54 days ago
- Echo's crowdfunding campaign on Kickstarter!55 days ago
- “The Future” - Echo theme song.72 days ago
- Version 2.1.2 is up85 days ago
- Profile about Sonia!87 days ago
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Yes, we are develop the Mac version now.
And our programmer said the Linux is the next. :)
"This is how a legend game was born"
I really see how much you guys put your effort into this game, 8-9 years with a love-hearted in developing and outcome of the demo was really really good
I wish you luck with the feedback and commercial as well hoping that you're hitting the point in marketing! (there'll be many people wants to support this game for sure)
I would recommend you put your project on rpgmaker.net as well there're many people who interest to play a game based on this engine gather around
We are glad to heard that.
We'll keep going to finish Echo.
rpgmaker.net is a good idea to use.
We'll try to update there.
Thank you! :D
Why is Z of all things the default key for choosing an option in the menu? I would expect Enter or Spacebar for this.
At first I couldn't make it past the menu, thinking it was broken.
We are sorry for this. Because the Attack and Enter is one key.
If we set Enter or Spacebar for attack is a little strange. :(
When i first saw it i didnt see English in the languages....
We have English, Chinese, Japanese now.
If you open the game is not English.
You can choose the third option and change the Language. :D
Sorry late for reply!
We fixed the problem.
Thank you for reply.
Hey! Nice game you have here. I haven't played it yet (blame the internet) but heck, it seems I found what I'm looking for! Though, does it have multiple endings? I kinda look forward on that. Btw, is the finish product free? (I don't mind paying)
Edit: My expectations was not betrayed. A little laggy though. And was does 'ARMS UP!' means?
Hello, thank you for your reply!
We released new version in 4/1, you can update the demo.
About the ending and finish product, we haven't know how we will do.
You can follow our facebook to get the news.
ARMS UP is weapon's level. You can check in equip.:)
Since it's an RPG Maker game I wasn't expecting too much, but damn me if this isn't some quality stuff right here ;)) The full anime opening sequence caught me so off guard that I actually laughed out loud, choked on my mango drink and woke up my dog. I can almost SMELL the amount of work that went into making all the art and cinematics.
And it isn't just the cutscenes and amount of artwork that is surprising. This is my first time seeing an RPG Maker game that has all the features of an action RPG and makes those features work so well together. The real-time combat system is adequate, and you can utilise multi-hit combos and spells with cooldown timers to defeat your enemies. There is also some extent of skill involved in the combat, as enemies telegraph their attacks with little cues before their strike, giving you a chance to dodge, block or intercept the attack. Different types of enemies have their own special melee, ranged or area attacks, some of which inflict special effects on your character. The UI is pretty polished and doesn't get in the way of action (the overlays become transparent if they overlap with where your character is located in the viewport). Default controls are not the most intuitive maybe, but you can customize most of them in the options menu.
The only thing that put me off a bit regarding combat is that the boss fight featured in the demo seems a bit too challenging compared to fighting regular opponents? And I don't mean it has to be a bad thing, but to defeat the boss you really need to push it, and this is perhaps where the combat mechanics come off as a little clunky or slow. Maybe increasing the range of the projectile attack would make the fight feel less tedious. Other than that, the fighting in the game is much more than anyone sane would expect from an RPG Maker game.
The real-time combat system also succesfully makes the gameplay less annoying then relying on random encounters. Here you can opt out of fighting most opponents if you are trying to finish a quest or just exploring the map. I like that the game starts out with original puzzles, rather than bullcr*p "go to granny's house and bring her some carrots" quests, and I hope that continues later on in the game. What I also hope the game keeps up is variety - in the demo we see a couple of different locations, each of which features its own enemies and puzzles. I would love to see even more of that as the game progresses.
For the graphics, the game relies heavily on the default assets from RPG Maker XP as far as environments are concerned, but many of those assets are used in ways that I haven't seen before, which makes exploring the map a bit more interesting. From what I can tell, all of the character and monster graphics are original, and match the overall style of the engine. I admit I did not pay much attention to the soundtrack, but all the tracks seemed to match the gameplay pretty well, which is probably the most important thing in a game like this.
Overall, I liked the experience a lot more than I thought I would! If you are scrolling through the comments and wondering whether you should play yetanotherRPGMakergame, hear me out on this one mate - it is definitely worth your time. The developers not only put a lot of time and effort into making this, but also had the courage to use the engine in a different and inventive way, which makes it probably the best RPG Maker experience I've ever played. I am really hoping to play the full version of this game once it is released, and I don't mind paying a reasonable price for it. Good luck completing the game!
We are glad you gave us so much feedback! :D
We just finished reading. Sorry late for reply.
Today we release a lot of changes.
You can follow our fan page to get the news in time.
And we will keep going to finish Echo.
Thank you for your feedback!
WERE YOU DOING THIS GAME FOR 8 YEARS OR WHAT?
It is going to 9 years soon.
Because we don't have enough manpower and funds.
We use our own time outside working hours to make the game. :)
WHEN THE FULL RELEASE??WHEN??APRIL?OR SOMETHING
btw Best Graphics and combat style..i kinda like it!PLEASE IM NOT ENOUGH WITH DEMO!
We are glad to heard that!
Thank you for playing!
We are working hard in gamepad.
Because we're lack of manpower and funds.
But we'll try our best to finish!
hey i had a good idea to pass some time why dont you guys make a battle mode where you just onslaught mobs since the combat system is so fun but you guys also are working hard on story but this would be nice since the combat system is so well made
noooo i finished demo its so good i dont want it to end
We are glad to heard that. We are develope Echo in hard.
You can follow our facebook/twitter to get informations in time. :)
loving this game its so well made also its frusterating how wind is so much more expensive but it makes sense since wind is much better offesive skills
hey for the first boss whats recommened level on hard mode
any plans for a mac release?
Sorry, we are not planning to do it at this time. We may have to migrate our game to other game engines to support it.
when I do your website is it supposed to send me to google drive for download
Do you successfully download the game?
well it downloads but the program dosent run it keeps sending me to a list of downloads
Could you upgrade to version 2.02 and try it again?
(In version 2.01, the program will require you to install font manually. )
If it still not working, please report it to us, and try to install all fonts in the "Fonts" folder manually.
Sorry for the inconvenience.
it says this isnt availible on windows and ive tried but cant get it to work so what do i need
What is the error message? "Fail to create process" or something else?
it dosent give error it just fails and itch.io syas windows dosent work with it also by the preview this looks like an amazing rpg
Im stuck at collecting the green crystal ball puzzle, what can i do to get ?
Did you finished the 8 of puzzle?
The last one you need to seek and put it on.
i haven't finished but i got one slate of the 8 of puzzle
i can't go to the 8 of puzzle there to put in on
cant play the game, a window show up and say fail to create process?
Could you tell me when the error message appeared?
We release for 32bit today.
Could you download again to try it? :)
text isnt working :(
Did you install the fonts for game?
yea i did
Could you go to C:\Windows\Fonts and check that if there have the following fonts (NotoSans-Regular, NotoSansCJKtc-Medium, NotoSansCJKtc-Medium, NotoSansCJKjp-Medium) in the folder?
Did the problem solved? If didn't, we've released a new version that can install the fonts automatically. Hope this will fix the problem.
How far can I go in this game?
Do you mean the length of the demo or the plot or something else,
sorry I don't quite get that.
wow... looks pretty neat.. are working alone for this game? i really cant imagine how you get rid of boredom when doing it.
ah.. after im checking you website, i see you have some team for that.. kudos for you all.
Amazing work! I'm a little sad that it's amde with RMXP because of the resolution restrictions - but the combat is so fluid! I can't wait for the full release.
We are so sorry about RMXP resolution restrictions.
You can give more feedback to make our full release more better. :)